Flag Football

 

Calling all Grizzly, Sharks or any football youth. Manassas indoor youth flag football league in Manassas, VA. Sign up now for the winter league.

Dates:

Nov 15, 22, 29
Dec 6, 13, 20

 Guaranteed 5 games with the championship on dec 20.

 3 Divisions with 4 teams in each.  5/6, 7/8, 9/10 year olds

 Registration will be manual through me.  $500 / team.  Registration can be by team or individual.  If individual we will do our best to put them on a team.  Recommended that each team have 7-9 players.

flag

 

Flag Football Rules

 

  1. Division and Team Organization
  • Game play
    • 5-6 Division – 5 players vs. 5 players.
    • 7-8 Division – 5 players vs. 5 players.
    • 9-10 Division – 5 players vs. 5 players.
  • Player must provide a colored mouthpiece, shorts or sweatpants with no pockets and a pair of indoor turf shoes or sneakers. No metal baseball or outdoor type cleats are permitted.
  • Ball Size- All Divisions will use a “Pee Wee” or K2 sized football

  1. Code of Conduct
  • Each player, parent and coach is expected to follow a code of conduct.. Bad conduct will not be tolerated. If a player or a coach is ejected from a game, he or she will be restricted from participating the following week. If a player or coach is ejected a second time, they will not be permitted to return for the remainder of the season.
  • There is a 4 play “cool down” period a referee can use to allow a player to calm down and return to play.
  • Examples of bad conduct are:
  • Arguing with a referee or league official.
  • Foul language or any obscene gesture.
  • Trash talking (Trash talk is talk that may be offensive to officials, opposing players, teams or spectators), taunting and showboating.
  • Fighting
  • Tackling
  • Elbowing
  • Cheap shots
  • Intentional blocking
  • Clothes lining, kicking or intentionally grabbing a players shirt

 

  1. Game Play
  • General
  • Field Size
  • One coach is permitted on the field at all times for the 5-6 and 7-8 Divisions. Coaches are not permitted on the field for the older divisions.
  • First possession is determined by a coin toss.
  • Possession does NOT change after halftime. Play resumes exactly where it left off.
  • A team must field a full team of players at all times.
  • Each player must have a set of flags.
  • Flags should be simple pull flags that are made up of two flags.

  • Flags may not be black or the same color as the team’s uniforms.

  • Flags are to be worn on the outside of the hips. Example: if a player stands straight and puts their arms at their sides, the flags should be in line with their arms.
  • Players must tuck in their shirts so that the flags are visible.
  • If a player is injured before the game:
  • The cut or abrasion must be covered with appropriate dressing.
  • If a player has a cast, it must be covered with appropriate padding and has to be cleared by a referee for safe play. If a referee does not approve the padding, the player will not be allowed to participate.

  • If a player gets injured during the game causing an open wound, they will be asked to leave the game until the wound or abrasion is attended to and properly covered.
  • If a player wears eyewear:
  • Eyewear must be secured by a strap.

  • No sunglasses are allowed, unless they are for prescription purposes and then they must be secured by a strap.
  • Knee and elbow pads are allowed. However, a referee may inspect them at any time during the game and ask they be removed.
  • Gloves may be worn but must be regulation football type gloves, made of a soft, pliable and non-abrasive material.
  • Hats, headbands and wristbands are permitted so long as there is no message, except sports logos.
  • No jewelry of any type can be worn during the game.
  • Offense
  • The offense will take possession of the ball on the 5 yard line and has 3 downs to make a first down or score.
  • First Down Markers
  • 5-6 Division – (1) Midfield.
  • 7-8 Division – (1) Midfield.
  • 9-10 Division – (1) Midfield
  • After a team fails to make a first down, or score, using 3 downs, the opposing team will take possession and start their offensive series from the 5 yard line.
  • “No Run” zones are established to prevent power running the ball and for player safety. These zones are marked 5 yards prior to first down markers and end zones. ” No Run” zones for the age divisions are listed below.
  • 5-6 Division – Rule not in effect. Running is permitted anywhere on the field.
  • 7-8 Division – 5 yards prior to first down markers and end zones.
  • 9-10 Division – 5 yards prior to first down markers and end zones.
  • The person with the ball may spin. Jumping or diving is not allowed and the ball will be spotted at the point where the ball carrier leaves their feet.
  • Flag guarding is prohibited.
  • If a ball is fumbled, it is dead.
  • There is no blocking, screening or intentional contact permitted. Once the ball crosses the line of scrimmage, either by running or after the receiver catches a pass, all other players must stop or move away from the play. No player may escort the ball carrier down the field of play if it interferes with any defender from making a play 
  • There is no kicking or punting permitted.
  • Only one player is allowed in motion at a time and they must move parallel or away from the line of scrimmage.
  • The center must center the ball in a regular style between his or her legs.
  • The quarterback is not allowed to run the ball unless the first get the ball to another player.
  • All players are eligible to catch a pass, including the quarterback once the ball is given to another player.
  • All passing does NOT need to be beyond the line of scrimmage. Screens and backwards passes are allowed.
  • Shovel passes are allowed. 
  • Pitching is only permitted behind the line of scrimmage.
  • Multiple hand-offs are permitted behind the line of scrimmage. However, once a player crosses the line of scrimmage, the ball cannot change possession to another player on the same team.
  • Once the ball is handed off, the ball carrier is eligible to run or pass the ball.
  • The quarterback has a 7 second “pass clock” to pass the ball or hand it off. Once the ball is handed off, the 7 second rule does not apply.
  • Scoring
  • Touchdown ~ 6 points
  • Extra Point ~ from the 5 yard line is 1 point
  • Extra Point ~ from the 12 yard line is 2 points
  • Safety ~ 2 points and the ball changes possession
  • Defense
  • All players who rush the QB must start behind the “rush line”. Division rules for rushing the QB are listed below.
  • 5-6 Division – “Rush Line” is 5 yards behind the LoS. Only two (2) players may rush.
  • 7-8 Division – “Rush Line” is 5 yards behind the LoS. Only two (2) players may rush.
  • 9-10 Division – “Rush Line” is 7 yards behind the LoS. Any player may rush.
  • In the 5-6 division, a ball may not be stripped from the quarterback by a rusher. If the ball is stripped, the play will be blown dead and the play will be repeated.
  • Players rushing the quarterback may not move past the “rush line” until the ball is snapped. If a player crosses the “rush line” prior to the snap and then cross the LoS prior to a handoff, an illegal rush penalty will be called.
  • After the quarterback hands the ball off, all players are eligible to rush the runner.
  • Any player not rushing may defend the line of scrimmage, but may not cross the line until the ball is handed off.
  • “Jamming” is not allowed and will result in an unsportsmanlike penalty.
  • If a ball is intercepted, it can be returned and will be spotted where the flag is pulled.
  • Game Timing
  • Game Length
    • 5-6 Division – Game length is 35 minutes. This consists of two 15 minute halves and a 5 minute half-time.
    • 7-8 Division – Game length is 35 minutes. This consists of two 15 minute halves and a 5 minute half-time.
    • 9-10 Division – Game length is 35 minutes. This consists of two 15 minute halves and a 5 minute half-time.
  • Games are played with a “running clock” the entire game.
  • Referees can stop the clock at their discretion.
  • Time out periods will be allowed as follows:
  • 3 ~ 30 second time outs per half
  • The game clock will stop during these periods.
  • Unused time outs do not carry over from the first half of play.
  • Overtime
  • If a game requires an overtime period, they play will proceed as follows:
  • Coin toss determines first overtime possession.
  • Play will start at the defending team’s 20 yard line.
  • A team has 3 plays to score. After a team scores, they will have a try at extra points.
  • If both teams score, or neither team scores, the game goes into the next overtime period.
  • If one team does not score during the period, the game is over.
  • If the game is still tied after 3 overtime periods, it will result in a tie, unless it is a tournament game, then the game will be played until there is a winner.
  • One Sided Game Rule
  • If a team is losing by 25 points or more in the second half, the losing offense will start at mid field instead of the 5 yard line and the clock cannot be stopped by the winning team.
  • If a team is losing by 35 points or more in the first half, the losing offense will start at mid field instead of the 5 yard line and the clock cannot be stopped by the winning team.
  • If a team is losing by 35 points or more at any point in the game, the opposing team will not be allowed to rush the quarterback at all. The 7 second rule still applies.
  • If a team is losing by 25 points or more with 2 minutes or less in the game, the game will be called.
  • Penalties 
  • Defense
  • Offsides ~ 5 yards
  • Interference ~ 10 yards and automatic first down
  • Illegal Contact ~ (holding, blocking, etc.) 10 yards and automatic first down
  • Illegal Flag Pull ~ (before receiver has the ball) 10 yards and automatic first down
  • Illegal Rushing ~ (starting rush from inside 7 yard marker) 10 yards
  • Delay of Game ~ clock stops, 10 yards
  • Offense
    • Illegal Motion ~ (more than one person moving, false start, etc.) 5 yards
    • Offensive Pass Interference ~ (illegal pick play, pushing off/away defender) 10 yards and loss of down
    • Offensive Screening/Blocking ~ 10 yards and loss of down
    • Flag Guarding ~ 10 yards from the spot of the foul
    • Jumping or Diving ~ Play is dead at the spot of the foul
    • Delay of Game ~ clock stops, 10 yards and loss of down
    • Seven (7) second violation on QB – Play is dead at the spot
  • Referees determine incidental contact that may result from normal run of play.
  • All penalties, except spot foul penalties, will be assessed from the line of scrimmage.
  • Only the team captain may ask the referee questions about the rule clarification and interpretations.
  • Players cannot questions judgment calls.
  • Games cannot end on a defensive penalty, unless the offense declines it.

 

 

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